FREE DEMO: the whole road home and the first night of the siege, about 12 minutes a run. The full game is coming to Steam, wishlist it here: https://store.steampowered.com/app/5253930/Gideon_Unleashed/

They burned his tower. They took his book. Every witch hunter in the kingdom is coming for the last wizard, and Gideon just wants to get home.

You walk. Your spells cast themselves. Pick up what the fallen leave behind and keep growing until the whole screen is fire, lightning and frost.

- Four roads home: the Burned Tower, Darkwood, Ashford and the road to Ravenhold. Each one has its own job to do and its own giant.

- A ring of spells. Where you put each spell matters: side by side, they resonate.

- Witch hunters, plague doctors, necromancers, shades that lunge out of the dark, and giants you have to fight, not just outlast.

- Make it home, then hold Ravenhold through the first night of the siege.

- Gideon tells his own story, in his own voice: an opening scene, and a scene for each new place on the road.

- Soul shards and a shrine of upgrades, feats to earn, your records, and the Plague ultimate.

In the full game: four more nights and the ending, the Grand Inquisitor, curses, and three more ultimates.

Play with mouse and keyboard, a controller, or touch on a phone or tablet (turn it sideways). Every key and button can be changed in Settings.

There's a "How was that run?" button at the end of every run. I read every one.

Privacy: the game sends anonymous run stats (how long you lasted, what you picked) so it can be balanced. No names, no accounts. You can turn it off in Credits.

Made and voiced by Selfdefiant. Icons from game-icons.net (CC BY 3.0). 3D art by Synty Studios.

Development log